AI Insights · Timothy · January 2022
Top 5 Ultracasual Games in Kuwait Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 ultracasual games in Kuwait during Q4 2021. Data from Sensor Tower reveals insights into downloads, revenue, and active users.
In the fourth quarter of 2021, the ultracasual gaming market in Kuwait saw noteworthy trends across the top 5 applications on a unified platform. Data from Sensor Tower provides a comprehensive look at weekly downloads, revenue, and active users for these popular games. Here's a breakdown of their performance:
Pop It Fidget - AntiStress, developed by KTC GLOBAL, experienced fluctuations in its weekly downloads, starting at 2.6K in late September and peaking at 3.5K in mid-November. Active users saw a notable increase mid-quarter, rising from 4.8K to a high of 6.8K in the week of November 15, before settling at 4.7K by the end of December.
Fidget Toys Trading: 3D Pop It by Freeplay LLC started Q4 with 3.3K downloads, but saw a gradual decline, reaching a low of 1K in early December before a slight rebound to 1.9K in the final week. Active user trends mirrored downloads, beginning at 8.5K and seeing a dip to 4.2K at the start of December, then rising to finish the quarter at 5.3K.
Make Expression - Face puzzle from FTY LLC saw a dramatic spike in downloads in early October, reaching 4.7K, but then experienced a sharp decline, stabilizing around 500-700 downloads per week. Active users peaked at 5.6K mid-October before dropping to 1.7K by the end of December.
Antistress - Relaxing games by Moreno Maio showed a significant increase in weekly downloads, starting at 142 and peaking at 2.2K in early December. Active users also saw a corresponding rise, beginning at 1.6K and reaching a high of 10K in the week of December 6. Weekly revenue was minimal, with the highest recorded at $29 in mid-October.
Pop Us!, published by SayGames LTD, had a moderate download range, starting at 1.2K and peaking at 1.9K in mid-October. Active users showed a steady decline from 4.1K in late September to 2.9K by the end of the quarter.
These insights highlight the dynamic nature of the ultracasual gaming market in Kuwait during Q4 2021. For more detailed analysis and data, visit Sensor Tower.